| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ling Xiao
Prism Project Technologies
|
Posted - 2007.05.30 21:28:00 -
[1]
Edited by: Ling Xiao on 30/05/2007 21:27:24 Bwahahaha you make it sound like people will be surprised when the alliance disbands and resets standings with each other. What good is a huge empire and a fleet of a thousand ships if they're not used against anything?
I would be geniunely surprised if anyone in the "winning" side expected to be able to carebear it up forever after the dust settles. There will probably be a break before anything big kicks off but that's the same cycle as ever, and to say it is "sad and pathetic" is to miss the whole point of Eve. It's all about the conflicts 
Sure people build legacies (look at the chains of player outposts that will ever remain in the game, a testament to the efforts of their builders), but nothing lasts forever, and nor should it.
The greatest goal in the game is to have fun, if you're not then re-examine your situation.
But hey, what do I know  __________ If you think the game is rigged, why are you still playing? |

Ling Xiao
Prism Project Technologies
|
Posted - 2007.05.30 23:27:00 -
[2]
Originally by: Orree Why don't people try standing for something?
Standing for something is what causes the cycle in the first place. Whether you stand for your corp, your alliance, for territory or for a principle. That's where the conflict emerges, 2 sides that stand for different things. What stops the game getting stale is that one side can beat the other, and prevents things from stagnating or needing to be artificially "reset" like in other games (oh you won, now let's reset and play another round!).
There are people in Eve who "stand" for something and have never stopped. Here's an example - MC. They stand for ISK, and have done so since before I started playing. They don't suffer the same cycle of rising and falling like other alliances do. If anything that shows that you don't have to be in that cycle if you don't want to. __________ If you think the game is rigged, why are you still playing? |

Ling Xiao
Prism Project Technologies
|
Posted - 2007.06.01 13:56:00 -
[3]
There's a difference between an arbitrary hard-cap of 700 pilots (supposedly) and the node throttling acceptance of incoming clients when it reaches maximum stable cpu load. __________ If you think the game is rigged, why are you still playing? |
| |
|